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Project: Jurisprudence Forum Index
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  Topic: The Republic of Thule (South-East Hearthlands)
Chris

Replies: 0
Views: 3

PostForum: Nations, Cultures & Regions   Posted: Wed Mar 09, 2011 3:15 pm   Subject: The Republic of Thule (South-East Hearthlands)
Once Thule was a distant conquest of the Great Republic, and was in charge of the regional governance. As the Republic disintegrated, Thule withdrew and formed its own republic. Over the centuries i ...
  Topic: Mentalism - Mind Magic
Chris

Replies: 0
Views: 2

PostForum: Magic   Posted: Wed Mar 09, 2011 1:14 pm   Subject: Mentalism - Mind Magic
Of all the types of magic in the world, few are as mistrusted as Mentalism.
  Topic: Master List: Flaws
Chris

Replies: 5
Views: 61

PostForum: Merits & Flaws   Posted: Wed Mar 09, 2011 12:03 pm   Subject: Master List: Flaws
MAGICAL FLAWS

Cursed

Painful Caster?

Abomination, Limited
The strange power of the Inferno has corrupted you, and you can feel it slowly eating away at you, changing you.

Magical Vulnerab ...
  Topic: Air Magic
Chris

Replies: 3
Views: 60

PostForum: Magic   Posted: Tue Mar 08, 2011 1:04 pm   Subject: Air Magic
Master Air Spells

Third Ka of Air
Requirements: Second Ka of Air
Description: Rather than a spell, this represents a regimen of breathing exercises which allow the mage to better focus their will ...
  Topic: The Iron Father
Chris

Replies: 0
Views: 4

PostForum: Religions & Philosophies   Posted: Mon Mar 07, 2011 1:37 pm   Subject: The Iron Father
Lord of war, patron of strength, leader of hosts - the Iron Father is a god of battle and conquest. Little worshipped outside of Wulfengart, the cult also has a few pockets of support in Valenhal and ...
  Topic: Master List: Flaws
Chris

Replies: 5
Views: 61

PostForum: Merits & Flaws   Posted: Mon Mar 07, 2011 11:09 am   Subject: Master List: Flaws
RESOURCE FLAWS

Impoverished

Dependents
  Topic: The Master List: Merits
Chris

Replies: 6
Views: 67

PostForum: Merits & Flaws   Posted: Sun Mar 06, 2011 10:52 am   Subject: The Master List: Merits
SOCIAL MERITS

Good Reputation, 1/2/3pts
You have picked up a good reputation in one of the kingdoms of the Hearthlands. It should be noted that reputations represent a typical point of view, but ...
  Topic: Vulcanism - Forge Magic
Chris

Replies: 0
Views: 11

PostForum: Magic   Posted: Sun Mar 06, 2011 10:38 am   Subject: Vulcanism - Forge Magic
The finest smiths in the world use magic to awaken the spirits of metal and convince them to do their bidding. Because this magic is so prevalent, there has been far less interest in mundane metallur ...
  Topic: Master List: Flaws
Chris

Replies: 5
Views: 61

PostForum: Merits & Flaws   Posted: Sat Mar 05, 2011 10:35 pm   Subject: SOCIAL FLAWS
SOCIAL FLAWS

Bad Reputation 1/2/3pts * (separate Hearthlands nation/organisation each time)
You have a very poor reputation in one area or with one organisation in the Hearthlands. The more point ...
  Topic: Master List: Flaws
Chris

Replies: 5
Views: 61

PostForum: Merits & Flaws   Posted: Sat Mar 05, 2011 10:14 pm   Subject: Master List: Flaws
MENTAL FLAWS

Negative Character Trait: Minor 2pts / Major 5pts
You have a mental quirk which sometimes puts your wealth, career or even life at unnecessary risk.
A 2pt trait is something that may ...
  Topic: Cawdor (Central Hearthlands)
Chris

Replies: 0
Views: 5

PostForum: Nations, Cultures & Regions   Posted: Sat Mar 05, 2011 9:27 pm   Subject: Cawdor (Central Hearthlands)
The mountainous kingdom of Cawdor is home to a people regarded as semi-barbarous by many in the Hearthlands. The clans of Cawdor live scattered across mountains and glens, following their local lords ...
  Topic: The Hundred Kingdoms (Central Hearthlands)
Chris

Replies: 0
Views: 5

PostForum: Nations, Cultures & Regions   Posted: Sat Mar 05, 2011 7:33 pm   Subject: The Hundred Kingdoms (Central Hearthlands)
This area is comprised of series of fertile river valleys, each replete with many heavily fortified settlements. Dozens of minor families are constantly involved in interminable wars of succession ov ...
  Topic: Tiber, the Eternal City (North-West Coast)
Chris

Replies: 0
Views: 4

PostForum: Nations, Cultures & Regions   Posted: Sat Mar 05, 2011 7:24 pm   Subject: Tiber, the Eternal City (North-West Coast)
Built on the ruins of ancient pre-human cities, Tiber was the home of the first major independent human civilisation on record. Over centuries, Tiber gradually evolved the concept of the Great Republ ...
  Topic: Bestiary
Chris

Replies: 1
Views: 13

PostForum: Monstering   Posted: Fri Mar 04, 2011 2:28 pm   Subject: Infestations
PARASITES / DISEASES

The Red Death aka "Red Roses"
This terrible malady rots the brains, and causes bloody boils to break out all over the body. The body boils with feverish heat and st ...
  Topic: The Infernal Arts
Chris

Replies: 0
Views: 6

PostForum: Magic   Posted: Wed Mar 02, 2011 12:31 pm   Subject: The Infernal Arts
In order to use daemonic magic, the caster must make a pact with one of the creatures from the Gulfs of Damnation. They must take the Daemonic Pact disadvantage, with the level of the pact determinin ...
 
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